![]() Learning combo attacks and building your party around compatible members is a nice touch too. Once you've built up a charge, there's more direct interaction in attacks too, with a perfectly timed tap of the Y button activating various additional effects when delivering your strikes. ![]() Battles have a real strategy to them in terms of time management, with a special move gauge filling the longer you leave it before issuing a command. It's not just a thinly-veiled throwback though. With its painted backgrounds populated by anime-inspired characters, this feels like a charming throwback, the kind of game you'd more likely find on 3DS nowadays (indeed, Bravely Default feels like a more modern contemporary) but one that benefits from a grander scale when the Switch pushes it through to your TV. It wears its influences with pride, from a top-down world design that borrows from PS1-era Final Fantasies, to its turn-based active time battles and party team-up attacks that are lifted almost wholesale from Chrono Trigger. Only Endir and Setsuna can see the light ring which connects to the past. Just after defeating Dark Samsara, he travels back in time. For those who are interested, please read to the end. Please do not continue reading if you have not finished the game. Mechanically, this is heavily inspired by the RPG genre as it existed in the mid-90s. I want to talk about how I understood the ending and wanted to see how others think of it. Hardly the feel good hit of the year, for either year it's been released in. ![]() Instead of executioner, Endir ends up her bodyguard, escorting Setsuna to the Lost Lands where she plans to lay down her life. If youre looking for something more recent, Bravely Default on 3DS was an excellent classic style RPG, similar to Final Fantasy back in the NES days. Matters take a bleak turn when he hunts her down only to find she's already sentenced herself to die, a willing sacrifice to calm the monsters blighting the world and quell the icy storms that have covered the land. The most classic JRPG this side of Final Fantasy VII, and the main inspiration for I Am Setsuna. Players control Endir, a mercenary hired to kill the titular Setsuna. Along with its retro trappings, its defining theme is 'sadness'. The game is a strange proposition to begin with though.
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